Generation 1: Lux
A. Couple Your heir must obtain a romantic live-in partner. They do not have to be married.B. 1 child
C. 1 Pet - Cat (rolled later in the generation when I got Pets)
D. Conventional Career - Criminal (Oracle). May hack and create viruses.
E. Spouse’s Conventional Career - Politician (Charity Organiser). No additional moneymaking opportunities.
F. Friendship is Forever – Beginning when the heir is a
G. Fixer-Upper — May not call the handyman or purchase new objects if they break this generation. You must fix them.
Generation 2: Cola
A: Single. Your heir may not move in a romantic partner.
B: 3 children
C: No pets
D: Conventional Career - Scientist.
E: N/A
F: Perfect Careers - All Sims of the generation must top their career.
G: I finds it, I keeps it - must find one new collectible (of the same collection) each week, and display it in the home.
Generation 3: Rivella
A: Single. Your heir may not move in a romantic partner.
B: 4 children
C: Cat
D: Unconventional Career - Professional Gamer. Create Computer Games or compete in tournaments to earn money.
E: Unconventional Career - Freelance Painter.
F: Haunted House - From the time the heir comes of age, 3 sims must die an unnatural death on the home lot.
G: Town Explorer - From when the heir is a teen, one household member must visit a unique community lot for at least 3 hours.
Generation 4: Sangria
A: Couple. Your heir must move in a romantic partner.
B: 3 children
C: Cat
D: Conventional Career - Author. May publish all book genres.
E: Conventional Career - Mechanical Engineer.
F: Career Student - Members of the generation must complete 2 distinguished degrees with four classes a term.
G: Festival Frequenter - Every time there is a festival, one household member must attend for at least an hour.
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